Tuesday, December 31, 2019

Fun Facts About the Channel Tunnel

The  Channel Tunnel  is an underwater rail tunnel that runs beneath the English Channel, connecting Folkestone, Kent in the United Kingdom to Coquelles, Pas-de-Calais in France. It is more colloquially known as the Chunnel.   The Channel Tunnel officially opened on May 6, 1994. An engineering feat, the Channel Tunnel is an impressive piece of infrastructure. Over 13,000 skilled and unskilled workers were hired to build the Channel Tunnel. Do you know how much a ticket through the tunnel costs? How long are the tunnels? And what does rabies have to do with the history of the Channel Tunnel? Learn how to answer these questions with this list of interesting and fun facts about the tunnel. How Many Tunnels The Channel Tunnel consists of three tunnels: two running tunnels carry the trains and a smaller, middle tunnel is used as a service tunnel. Cost of Fare The cost of tickets to use the Channel Tunnel varies depending on what time of day you go, the day and the size of your vehicle. In 2010, prices for a standard car ranged from  £49 to  £75 (about $78 to $120). You can book travel online. Channel Tunnel Dimensions The Channel Tunnel is 31.35 miles long, with 24 of those miles located under water. However, since there are three tunnels that travel from Great Britain to France, with many small tunnels that connect the three main ones, the total tunnel length is about 95 miles worth of tunnel. It takes a total of 35 minutes to travel across the Channel Tunnel, from  terminal  to terminal. The running tunnels, the two tunnels on which the trains run, are 24-feet in diameter. The northern running tunnel carries passengers from England to France. The southern running tunnel carries passengers from France to England. Cost of Construction Although at first estimated at $3.6 billion, the Channel Tunnel project came in way over budget at over $15 billion when finished. Rabies One of the biggest fears about the Channel Tunnel was the potential spread of rabies. In addition to worrying about invasions from the European mainland, the British were worried about rabies. Since Great Britain had been rabies-free since 1902, they worried that infected animals could come through the tunnel and reintroduce the disease to the island. A lot of design elements were added to the Channel Tunnel to make sure this could not happen. The Drills Each TBM, or tunnel boring machine, used during construction of the Channel Tunnel was 750 feet long and weighed over 15,000 tons. They could cut through the chalk at a rate of about 15 feet per hour. In total, 11 TBMs were needed to build the Channel Tunnel. The Spoil Spoil was the name used for the chunks of chalk removed by the TBMs while digging the Channel Tunnel. Since millions of cubic feet of chalk would be removed during the project, a place had to be found to deposit all this debris. The British Solution to Spoil After much discussion, the British decided to dump their portion of the spoil into the sea. However, so as not to pollute the English Channel with chalk sediment, a gigantic sea wall made of sheet metal and concrete had to be built to keep the chalk debris contained. Since the chunks of chalk were piled higher than sea level, the resulting land that was created totaled about 73 acres and was eventually called Samphire Hoe. Samphire Hoe was seeded with wildflowers and is now a recreation site. The French Solution to Spoil Unlike the British who were concerned about ruining the nearby Shakespeare Cliff, the French were able to take their portion of the spoil and dump it nearby, creating a new hill that was later landscaped. Fire On November 18, 1996, many peoples fears about the Channel Tunnel came true--a fire raged in one of the Channel Tunnels. As a train raced through the southern tunnel, a fire had started on board. The train was forced to stop in the middle of the tunnel, not close to either Britain or France. Smoke filled the corridor and many of the passengers were overwhelmed by the smoke. After 20 minutes, all the passengers were rescued, but the fire continued to rage. The fire managed to do considerable damage to both the train and the tunnel before it was put out. Illegal Immigrants The British were afraid of both invasions and of rabies, but no one had considered that thousands of illegal immigrants would try to use the Channel Tunnel to enter into the United Kingdom. Many additional security devices have had to be installed to try to inhibit and stop this large influx of illegal immigrants.

Monday, December 23, 2019

The After Effects Of War - 1623 Words

The After Effects of War Dating to the beginning of civilization, war continues to be a repeating occurrence in the world whether it be with oneself, society, or the outside influences in the world. In terms of war between countries, there is the growing controversy over its utilization and purpose when a country is predisposed to a situation foreboding unavoidable conflict. War is the only solution to certain situations but cannot be considered a panacea to all the issues prevalent in the world. The reasoning behind this is that war produces consequences some of which that are permanent. War has always spawn more conflict, gives disfigurement to human bodies, death and occasionally affects the state of one’s mind in areas such as mentality, emotions, rationality and morality. Notably, Elie Wiesel testifies to the consequences of war in his memoir, Night. It details his experience enduring the Holocaust during World War II. Wiesel describes his early childhood being centered around his religion, Judai sm, and a strong believer experiencing no waver in his faith. However, during the Holocaust, as Wiesel grows older and sees the cruelty of mankind, he proclaims, â€Å"As for me, I had ceased to pray. I concurred with Job! I was not denying his existence but I doubted his absolute justice (45).† As a young adult, he came to a conclusion of doubt, influenced by his time spent in the internment camps, towards his God’s justice. Elie Wiesel is a prime example of how war can consequentlyShow MoreRelatedWhat Is The After-Effects Of The Syrian Civil War?819 Words   |  4 PagesOne of the deadliest civil wars of the twenty-first century would hands down have to be the Syrian Civil War. Since it started in March 2011 due to the lack of freedom and a demand for democracy within a corrupt government it consequently became this atrocious war that has been extremely hurtful not only to the government of Syria but also the people. In the photograph, we can see a glimpse of the tr agedies currently happening due to the conflict with the people or â€Å"rebels† fighting for democracyRead MoreInnocence Is Lost As An Effect Of War And Causes Trauma After1732 Words   |  7 PagesThe theme states that innocence is lost as an effect of war and causes trauma after, which is emphasized through the theme’s application towards the different characters. For instance, Rahela in the beginning of the book is brought in as a baby, but develops a sickness as well during the war. The war causes the family of Rahela to have less and less resources to take care of Rahela. The war directly affected Rahela in her life through her sickness, but she is taken to America to be taken care ofRead More The After Effects of Hitler Essay917 Words   |  4 PagesThe After Effects of Hitler Hitlers actions during World War II had a profound effect on world society during the war, but the effects after the war were just as important, if not more important. During the war, Hitlers action outraged most of the world, yet his actions had effects on the entire world after the war as well. For instance, economically, countries involved in the war either benefited from the war in the form of jobs and industrial revolutions, or countries involved in theRead MoreThe Causes And Effect Of The French And Indian War1146 Words   |  5 Pages 7 Years of War â€Å"French and Indian war† What were the causes and effect of the war? Ana Rodriguez 6th period 03/10/15 What were the causes and effect of the French and Indian war? â€Å"The last and most destructive of the four Anglo-French Colonial wars, was the French and Indian war.† Took place on 1754-1763, and together with its European counterpart, the seven years war. Start with England declaring war on France, and ending with the Treaty ofRead Moreimpact of World War I and World War II on the United States1631 Words   |  7 Pagesthe impact of World War I and World War II on the United States Introduction: The First World War was battled from: 1914 to 1918 and the Second World War was battled from: 1939 to 1945. They were the biggest military clashes in the history. Both wars included military organizations together between diverse gatherings of nations. The Second World War had a much more prominent effect on American culture than the First World War did. One noteworthy effect of the Second World Wars was the developmentRead MoreThe Impact of Memory on Voting Behaviors809 Words   |  3 PagesImpact of Memory on Voting Behaviors In The Determinants and Consequences of Recall Error about Gulf War Preferences, Mark Joslyn examines the effects of outside influences on the opinions of voters. Specifically, Joslyn explores errors in autobiographical memories of opinions of the governments involvement in the Gulf War and studies the change of opinions of individuals pre and post war. Memories are an important factor when making political decisions. It is necessary to study these memoriesRead MoreThe Effects Of World War II On The United Nations863 Words   |  4 PagesThe Second World War has many global effects that some can be seen until now. This war started after the invasion of Poland by Hitler in 1939 and lasted for 6 years. This paper argues that World War II resulted in the creation of the United Nations, the Cold War, decolonization of Europe, famine crises and baby boom. The first effect of the Second World War is that it led to the formation of the United Nations. The United Nations was established to replace the League of Nations which failed to maintainRead MoreThe Effects Of War On The Environment1223 Words   |  5 Pagesresearch. What is war? What are the different types of conflicts that can be classified as war? What is your country or origin? Has your country experienced or engaged in war since 1960s? What are the general effects of war on the environment? What do think are the effects of modern war and military activities on biodiversity? How does war affect the ecosystem? What are the effects of war on human beings and other animals? Do you think the nuclear bombs and other chemicals used during war affect the environmentRead MoreReview Of Grave Of The Fireflies And The Picture Of Accidental Napalm 1443 Words   |  6 Pagesstarvation deaths by the World War II. In the photo of Napalm Girl which released on the June 9, 1972 about the image of nine-year-old South Vietnamese girl who running naked on the road way to get away from an American napalm strike with her body got on fire, arms outstretched and face contorted in pain. Both of the texts are captured international attention, and they have the effect the world not only by physical way but as well as psychological and emotional effects when the texts was released atRead MoreImpact of Vietnam War on American Culture1421 Words   |  6 PagesThe Vietnam War began in the year 1954, after the ascension to power of Ho Chi Minh, who was a communist leader in North Vietnam. The leader was spreading communism, and because the United States wanted to stop the spre ad, it sent military troops to aid South Vietnamese to stop this vice. The war saw about 3million people die with the inclusion of 58,000 American soldiers. About 150,000 people were wounded during the war. In 1975, South Vietnamese government surrendered the war after the communist

Sunday, December 15, 2019

Internet Addiction Free Essays

The negative effects of technology are always very controversial; no one really knows how technology is going to affect us in the future. Google an internet giant, directs the user to any information he/she is looking for. The sole purpose of Google is to make knowledge accessible to everyone. We will write a custom essay sample on Internet Addiction or any similar topic only for you Order Now On the other hand, many people believe that we are starting to rely heavily on Google. In the article â€Å"Is Google Making Us Stupid† by Nicholas Carr, he states his fear of the Internet and explains how Google has already started to change his mind in the way he retains information. In a total different point of view, CEO Eric Schmidt states that Google is not to be feared and that it is here to help. Both of these articles are completely opposite of each other but Carrs’ argument is more effective than Erics’ presentation. In Carr’s article he argues how the internet has grown over the years. Although information is available by a click of a button, the internet is influencing both our mind and our reading habits, life without Internet is unthinkable, so much so that it has become a universal medium. Carr grabs the attention of the reader by stating a quote from a movie â€Å"2001: A Space Odyssey,† the final scene where Dave loses his mind (533). After that, Carr makes a connection of how the movie ends and how deep reading is a struggle due to the countless hours on the internet. The purpose of Carr’s article is to inform his rhetorical audience about what he endures by the internet. After stating his argument that deep reading is a struggle Carr later provides personal examples to enhance his credibility. Carr argues that his peers and colleagues specially literary ones, have the same problem, even Scott Karp confesses that he stops reading books and does all his reading on the Internet. (534). After that, Carr states that not only our deep reading is being affected but also our brain. Since the brain is malleable, it constantly breaks old connections to form new ones. Therefore if a person stops reading and uses the Internet more frequently the brain will adjust and have more connections for online browsing. As every good writer, Carr cites many scientist and university research making his argument more clear and concrete. Finally Carr gives a brief history of technological advances and how it affected human life, he explains that the Internet may diminish our capacity for concentration and contemplation as well as lead to other detrimental effects on cognition. Then he transcends to the internet saying that the human brains are like an outdated computer that needs a faster processor and a bigger hard drive (539). Narrowing down to Google, Carr provides various plans that Google might have. For instance one is where our brain is replaced by an artificial one, making the person’s brain a computer, able to download any information from the Internet. At the end of his article Carr argues that not only is it a future event, but it is happening at this moment. The Internet is used daily, therefore people rely on computers to mandate our understanding of the world, that our own intelligence is becoming an artificial one. (541). Carr not only tries to convey his experience to middle-aged men but also for many people who use the internet. Carr uses anecdotes and reflections in his argument to makes it less dull, therefore, the reader is not easily distracted. As he progress throughout his article he uses ethos to portray the fame and trust of Google. Since Google is very poipular he states that Google is now seeking for new ways for internet users to use the web. In another words it would correct people on their search throughout the Internet, memorize their frequent search and learn how a certain people thinks just by their online browsing. Then logos is use frequently because he starts of his argument presenting many technological achievements, after that he states how people feared it and how many used it to their advantage, Carr later explains how it is relevant. Finally citing a University or scientists to make his argument more credible. To conclude he finally uses pathos to strike fear in the reader he states â€Å"You should be skeptical of my skepticism† (540) it causes the reader to analyze his main points, and create doubt to wonder if in reality technological advances are for the better. In response, Google CEO Eric Schmidt did a presentation about future technology and the economy. After a while Schmidt starts talking about his plans, he often states that he is very optimistic about technology that he has no fear and technology is here to help us. Eric states that his plan for Google is to expand even further, to give other people a chance to portray themselves. For instance in the website YouTube many people from various ages, upload videos and share with the world their personalities, they connect with many people and encourage them to follow them on Facebook or Twitter. Schmidt argues that the Internet has a positive side it connects people, many people use social networks such as MySpace or Facebook. Schmidt sees the Internet in a positive way; he argues that the Internet will bring economic, educational, and political opportunities to billion of people. Therefore many people will have a fair education and if they have a doubt of some sort people should just go online and check it. Also he states that he has read Carr arguments and believes that in some extent he is correct that the Internet is changing the way people think. Therefore he says that people should not use the Internet as much. Also another way he counteracts Carrs arguments is by saying that the only way to people not having so much fear is to have clarity, he repeats it many times throughout his presentation trying to prove his point. Schmidt presents mainly to other business men at his convention, but since it is put online he also tries to reach out the younger adults that visit the popular website YouTube. Schmidt uses ethos by proving the facts of scientific research done at the Google headcounters. Schmidt used logos to state historical facts of how the Japanese rejected fire weapons and stayed with the sword because it seemed more elegant. Finally pathos by providing confidence to the audience, with a very optimistic view for technology also by introducing his dream that one day humanity can have chips in their head so that people can get vast knowledge anywhere in the world. Both are very strong claims, even if they argue against each other Carr and Schmidt provide examples to explain what they are saying. Schmidt did a more modern approach by doing a speech, but Carr wrote down his ideas and beliefs and printed them out in a book. Schmidt’s speech was mainly focused on the more upper class men, and to any other person it would of seem dull. While Carrs argument maintained the reader’s attention by using short stories, but most effectively he analyzed the story and prove his argument with the short story. Eric seems to just talk, to where the audience seems lost. While Carr uses pathos to show his fear but also transmit the fear to the audience. In another words Carrs argument is not only about facts but also a persuasive article to change the readers thought about technology. How to cite Internet Addiction, Papers Internet Addiction Free Essays string(170) " formally study pathological Internet use \(PIU\) based upon modified criteria of Pathological Gambling defined in the DSM-IV \(American Psychiatric Association, 1995\)\." Internet Addiction The use of the Internet on school campuses and in society has increased dramatically in recent years. Whereas the academic use of the Internet is primarily intended for learning and research, the Internet is primarily intended for learning and research. However, from time to time, cases of over involvement with the Internet have been observed on different campuses. We will write a custom essay sample on Internet Addiction or any similar topic only for you Order Now The internet is not a habit. It’s an indelible feature of modern life. Internet Addiction Disorder (IAD) was originally proposed as a disorder in a satirical hoax by Ivan Goldberg, M. D. , in 1995. He took pathological gambling as diagnosed by the Diagnostic and Statistical Manual of Mental Disorders (DSM- IV) as his model for the description of IAD. It is not however included in the current DSM as of 2009. IAD receives coverage in the press and possible future classification as a psychological disorder continues to be debated and researched. Online Activities which, if done in person, would normally be considered troublesome, such as compulsive gambling or shopping, are sometimes called net compulsions. Others, such as reading or playing computer games, are troubling only to the extent that these activities interfere with normal life. Supporters of disorder classification often divide IAD into subtypes by activity, such as excessive viewing of pornography, overwhelming and excessive gaming, inappropriate involvement in online social networking sites or blogging, and internet shopping addiction. One counter argument is that compulsive behaviors may not themselves be addictive (http://en. wikipedia. rg/wiki/Internet_addiction_disorder). In some respects, addictive use of the Internet resembles other so-called â€Å"process† addictions, in which a person is addicted to an activity or behavior rather than a substance (mood-altering drugs, tobacco, food, etc). People who develop problems with their Internet use may start off using the Internet on a casual basis and then progress to using the technology in dysfunctional ways. Many people believe that spending large amounts of time on the Internet is a core feature of the disorder. The amount of time by itself, however, is not as important a factor as the ways in which the person’s Internet use is interfering with their daily functioning. Use of the Internet may interfere with the person’s social life, school work, or job-related tasks at work. In addition, cases have been reported of persons entering to be a patient with that disorder in order to get attention or sympathy. Treatment options often mirror those for other addictions. Although only a limited amount of research has been done on this disorder, the treatments that have been used appear to be effective (http://www. inddisorders. com/Flu-Inv/Internet-addiction-disorder. html). Dr. Goldberg pointed out two main characteristics of IA: using the Internet leads to constant distress; and damages physical, interpersonal, social status. People believe IA is just like the drug or cigarette addiction, but the psychiatrists believe it’s just like the gaming addiction. About 83 million Americ ans were connected to Internet in August 1999, by the year 2000 the number of those increased by 12 million. As the number of internet users’ increase, the number of internet addicts increases, and problems it causes. It is a disaster, because we only know a very few about the true nature of the internet addiction and treatment methods. According to statistic research every second internet user is an internet addict, they spend their lives at chats, forums, online games and other internet services. They cut their words and sentences to a couple of letters like AFK, BB, and MU, to save the time for internet searching. The majority of internet addicts are teenagers; people that are just have started their life, which need to stay outdoors as long as it is possible to grow up strong, smart and intelligent. But they spent their time sitting in front of the gleaming monitor, talking to virtual friends about the virtual problems of virtual people whom they have never even seen with their own eyes, and probably never will. They recognize the world through Internet information, written by faceless someone for faceless anyone. When they need a book they never go to library, instead they go to Yandex or Google, write the name of the author and the novel they need and here you go, the digital copy of eternal Dostoevsky’s â€Å"Idiot† minimized from a hundreds of pages to a couple of kilobytes. The glimmer of the monitor leads to the visual impairment, anorexia. Coffee, that helps internet users to keep their selves vigil, causes the stomach upset. It’s an irreversible process that changes the whole nature of human psychic and physic. As you can see the internet addiction is an extremely dangerous disease, and it’s very important to know how to recognize it, in order to help and save those you care about (http://www. thelanaddiction. com/index. html). According to Grohol (1999), si ce the aspects of the Internet where people are spending the greatest amount of time online has to do with social interactions, it would appear that socialization is what makes the Internet so â€Å"addicting†. That’s right—plain old hanging out with other people and talking with them. Whether it’s via e-mail, a discussion form, chat, or a game online (such as MUD), people are spending this time exchanging information, support, and chit-chat with other pe ople just like themselves. Would we ever characterize any time spent in the real world with friends as â€Å"addicting†? Of course not, teenagers talk on the phone for hours on end, with other people they see every day! Do we say they are addicted to the telephone? Of course not, people lose hours at a time, immersed in a book, ignoring friends and family, and often not even picking up the phone when it rings. Do we say they are addicted to the book? Of course not, if some clinicians and researchers are now going to start defining addiction as social interactions, then every real-world social relationship we have is an addictive one. Also, in potential explanations for pathological use, Young (1996) initiated telephone surveys to formally study pathological Internet use (PIU) based upon modified criteria of Pathological Gambling defined in the DSM-IV (American Psychiatric Association, 1995). You read "Internet Addiction" in category "Essay examples" Case studies showed that Dependents classified used the Internet an average of thirty-eight hours per week for non-academic or non-employment related purposes which caused detrimental effects such as poor grade performance among students, discord among couples, and reduce work performance among employees. This is compared to non-addicts in this study who used the Internet an average of eight hours per week with no significant consequences reported. Subsequent research on PIU based upon a self report determination of addiction was conducted utilizing online survey methods. Brenner (1996) received 185 responses in one month to his online survey regarding behavior patterns associated with the Internet. His survey showed that 17% used the Internet more than 40 hours per week, 58% said that others had complained about their excessive net usage, and 46% indicated getting less than 4 hours of sleep per night due to late night log ins. Egger (1996) received 450 responses to his online survey. Self-professed addicts in this study often looked forward their next net session, felt nervous when offline, lied about their online use, easily lost track of time, and felt the Internet caused problems on their jobs, finances, and socially. Steve Thompson (1996) developed the â€Å"McSurvey† which yielded 104 valid responses. Among respondents to his online survey, 72% felt addicted and 33% felt their internet usage had a negative effect on their lives. Surveys conducted on college campuses (Morhan-Martin, 1997; Scherer, 1997) also supported that students suffered significant academic and relationships impairment due to excessive and uncontrolled Internet usage. Formal Computer/Internet addiction treatment centers have been established at such clinical setting as Proctor Hospital in Peoria, Illinois and Harvard affiliate McLean Hospital in response to the serious impairment caused by PIU. The Internet itself is a term which represents different types of functions that are accessible online. Therefore, before discussing addictive nature of the Internet, one must examine the types of applications being used. When dependents were asked â€Å"What applications do you most utilize on the Internet? †, 35% indicated chat rooms, 28% MUDs, 15% News groups, 13% E-mail, 7% WWW, and 2% Information Protocols (e. g. gopher, ftp, etc. ). Upon examination, traditional information protocols and Web pages were the least utilized among Dependents compared to over 90% of respondents who became addicted to the two way communication functions: chat rooms, MUDs, news groups. Or e-mail. This makes the case that the database searches, while interesting and often times time-consuming are not actual reasons Dependents become addicted to the Internet. Chat rooms and MUDs were the two most utilized mediums which both allow multiple online users to simultaneously communicate in real time; similar to having a telephone conversation except in the form of typed messages. Over 1,000 users can occupy a single virtual area. Text scrolls quickly up the screen with answers, questions, or comments to one another. Privatized messages are another available option which allows only a single user to read message sent. Multi-user Dungeons, more commonly known as MUDs, differ from chat rooms as these are an electronic spin off the old Dungeon and Dragons games where players take on character roles. There are literally hundreds of different MUDs ranging in themes from space battles to medieval duels. In order to log into a MUD, a user maidens or buys weapons in a make believe role playing game (http://www. healthyplace. com/addictions/center-for-internet-addiction-recovery/what-makes-the-internet-addictive/menu-id-1105/page-2/). The initial idea behind the internet started in 1961. However, in 1993 the Internet experienced one of its largest growths and today is accessible and used by people everywhere in the world (http://www. teen-beauty-tips. com/internet-addiction. html). 21st century is distinguished with the high rate of business person. High rate of technical progress demands from us quick reaction on external changes of the world, economy and the way of life. Things that are urgent today become totally unnecessary tomorrow, so it takes much time and powers to keep in line. This constant wild race for new information, new welfare, and for being first leaves us no time for normal life, for going out with our friends, visiting the libraries, visiting our relatives, reading books, news papers, watching films, not only news. We have no time for all that, but we still have a desire to get it, so we’re looking for ways to get it with the minimal loss of time and maximal grant of pleasure. Modern science made it possible. Our dreams became true, we can buy books, films, cloth, visit different countries and our relatives, and reach our friend from the far away without leaving our flats, even without leaving our chairs. We have an Internet. With the help of internet we fill the emptiness inside us, we compensate the lack of communication and attention we need. Internet saves us from the loneliness we feel. We spend too much time working hardly so we have no strength for our pleasures. But we always have time and strength for internet, because it’s fun, informative and easy, it relaxes us. Therefore, it’s just a one side of the medal. With the lapse of time it becomes integral part of our life, you keep thinking about persons you met there, and you have no other connection with, and you’re dying to chat with them again. That’s how it starts. You may say its okay to care about someone, about your friends, and there’s nothing terrible they are just words at the contact list if behind them are real people, people you care about. Of course there’s nothing terrible, if it’s just like you say, but just for a minute try to think over, try to remember lust 6 months of your life. First you used internet to communicate with your friends because you were too exhausted to go out and had no time, but now, I bet, you missed a number of opportunities to go out with your friends in a favor of internet communication, don’t you? I also bet that first there were only those you know in real life at your contact list, and now the number of those hardly reaches 20%. Psychiatrists says that those who are not addict use internet only in order to find necessary information and keep in touch with their friends they knew before, but the addicts constantly surfing internet, without any important reason and multiplies the number of virtual friends they’ve never met in the real life, and never will. Thus, internet is very attractive for person as a way of escaping from the reality through the anonymous interactions, which gives an opportunity to express oneself without risk of being ridicule or misunderstood. It’s an opportunity to bring to life some fantasies and desires with a feedback, and, of course, unlimited access to the information, so called informational necrosadism (http://www. thelanaddiction. com/the_origin_of_internet_addiction. html). The term â€Å"addiction† is borrowed from psychologist’s lexicon, to stress that internet attachment is a problem; it’s not just a hobby or the way to spend time and communicate, and it’s a serious disorder of mind and psychic. Internet is very attractive for teenagers as it’s totally anonymous. Teenagers often have an inferiority complex because of their appearance or other criteria’s, and internet gives them an opportunity to find soul mates, someone to share their feelings and pain with. First it helps them not to feel lonely, but in time it turns them to hermit, and they lose their connection with real world, and may even become maniacs. Some scientists distinguish 5 types of Internet Addiction: Pornography Online games Online Gambling Online Shopping Chat rooms/Virtual dating addiction (http://www. thelanaddiction. com/types_of_internet_addiction. html). Over the past few decades, an immense industry for the production and consumption of pornography has grown, with the increasing use of the VCR, the DVD, and the Internet, as well as the emergence of social attitudes more tolerant of sexual portrayals. Performers in pornography are referred to as pornographic actors (or actresses), or the more commonly known title â€Å"porn star† and are generally seen as qualitatively different from their mainstream counterparts. Amateur pornography has become widely popular and generally distributed via the Internet for free (http://en. wikipedia. org/wiki/Pornography). The second addiction is online games. Online games is defined as a common cause if computer addiction. It is consist of multi-player games via the internet. This is where the player assumes a character in the game and plays against other people from all around the world. There are many internet games on the market and some of them have millions upon millions of players worldwide. The majority of the players involved enjoy just a casual game after school, work, or at weekends. A minority, however, have become so addicted, and alarmingly so, that they are spending upwards of 12 hours per day playing the game they are addicted to. Reports have come in that some people have been playing around the clock and not eating or sleeping for days and days because they do not want to leave the computer and the character they are pretending to be (http://ezinearticles. com/? Types-of-Computer-Addictionid=551846). Moreover, the rising of Flash and Java led to an Internet revolution where websites could utilize streaming video, audio, and a whole new set of user interactivity. When Microsoft began packaging Flash as a pre-installed component of IE, the Internet began to shift from data/information spectrum to also offer on-demand entertainment. This revolution paved by the way for sites to offer games to web surfers. Some online multiplayer games like World of War craft, Final Fantasy XI and Lineage II charge a monthly fee to subscribe to their services, while games such as Guild Wars offer an alternative no monthly fee scheme. Many other sites relied on advertising revenues from on site sponsors, while others, like RuneScape, let people play for free while leaving the players the option of paying, unlocking new content for the members. After the dot-com bubble burst in 2001, many sites solely relying on advertising revenue dollars faced extreme adversity. Despite the decreasing profitability of online gaming websites, some sites have survived the fluctuating and market by offsetting the advertising revenue loss by using the content as a cross-promotion tool for driving web visitors to other websites that the company owns. The term online gaming in many circles is being strictly defined to describe games that do not involve wagering, although many still use the term online gaming synonymously with online gambling (http://en. wikipedia. org/wiki/Online_game). The third one is, online Gambling. These are possibly the most damaging of all computer addictions. These millions of dollar a year businesses make their money by sucking addicts of their money. The thrill of possible winning by gambling is very real and has never been easier since the onset of online casinos and other forms of online gambling. Serious debts have been incurred by these computer addicts. Some have even lost everything, their family, homes, possessions, and even more extreme, their lives. There are organizations that specifically deal with this kind of computer addiction and they have helped many thousands of people to get rid of this damaging addiction and have been able to give advice on helping to pull their lives back together again (http://ezinearticles. com/? Types-of-Computer-Addictionid=551846). There are 4 types of Online gambling, these are, online casinos, online sports betting, online bingo and mobile gambling. There are a large number of online casinos, in which people can play casino games such as roulette, blackjack, pachinko, baccarat and many others. These games are played against the â€Å"house†, which makes money due to the fact that the odds are in its favor. Online Sports Betting, bookmakers, spread betting firms and betting exchanges offer a variety of ways to wager over the Internet on the results of sporting events, the most popular being fixed-odds gambling. Online bingo is the game of bingo played on the Internet. Global betting and Gaming consultants estimates the global gross gaming yield of bingo was $0. billion USD in 2006; they forecast it will grow to $1. 0 billion USD by 2010. Unlike balls used in regular bingo halls, online bingo sites use a random number generator. The online bingo play works almost exactly like playing online poker or online casino games with everything being virtual. Most bingo halls also offer links to online poker and casino offerings. One notable feature of online bingo is the chat functionality. Successful online bingo sites foster a sense of community and interaction between players. And lastly, mobile gambling, it refers to gambling done on a remote wirelessly connected device. These devices can include wireless tablet PC’s, mobile phones and other non traditional mid-level networked computing devices. Some online casinos and online poker card rooms offer mobile options. (http://en. wikipedia. org/wiki/Online_gambling). The Fourth internet addiction is online shopping, in this kind of addiction comes in the form of many kinds. There is the person who is addicted to buying items from the many online shops. Then there is the person who is addicted to auction type buying. Either one could put a person in debt in a matter of seconds. Just one click the mouse could take money from their credit card and rack up enormous debts. This type of addiction usually starts with small purchases and paying with their credit card. Many small purchases of this kind then add up to many thousands of dollars. The thrill of bidding on an item in an online auction and then overbidding just to win the item (which they may not really want anyway) does cause addiction. Once the item has been bid on and won, a contract has been entered into. A very easy addiction to get into but very hard to get out once the debt has set in (http://ezinearticles. om/? Types-of-Computer-Addictionid=551846). Furthermore, online shopping is the process of buying goods and services from merchants who sell on the Internet. Since the emergence of the World Wide Web, merchants have sought to sell their products to people who surf the Internet. Shoppers can visit web stores from the comfort of their homes and shop as they sit in front of the computer. Consumers buy a variety of items from online stores. In fact, people can purchase just about anything from companies that provide their products online. Books, clothing, household appliances, toys, hardware, software, and health insurance are just some of the hundreds of products consumers can buy from an online store (http://www. wisegeek. com/what-is-online-shopping. htm). (http://ezinearticles. com/? Types-of-Computer-Addictionid=551846). Also, Virtual Dating Addiction is a disease of outsiders. One can’t find person with the same interests, passions or views in real life, among schoolmates, so he is looking for them at chats, forums, ICQ. On the one hand it’s normal, it helps not to become a self-contain hermit, but on the other hand person lose connection with the real life. He or she has no need in it anymore, one already have a true friends, who cares they’re just a letters and symbols if they are soul-mates, but in a few month we have the same problem – teenager becomes a hermit (http://www. thelanaddiction. com/types_of_internet_addiction. html). One symptom of Internet addiction is excessive time devoted to Internet use. A person might have difficulty cutting down on his or her online time when they are threatened with poor grades or loss of a job. There have been cases reported of college students failing courses because they would not take time off from Internet use to attend classes. Other symptoms of addiction may include lack of sleep, fatigue, declining grades or poor job performance, apathy, and racing thought. There may also be a decreased investment in social relationships and activities. A person may lie about how much time was spent online or deny that they have a problem. They may be irritable when offline, or angry toward anyone who questions their time on the Internet (http://www. minddisorders. com/Flu-Inv/Internet-addiction-disorder. html). Skipping meals. When you skip a meal just because you’re enjoying what you are doing in front of the computer, your body reacts with what I like to call â€Å"famine mode†. What I mean by that is that our internal workings tell us that we need food to survive, and if we don’t have it we must find it quickly. Even though we, ourselves, know that we can go at anytime of the day to get nutrients. Human nature hasn’t evolved in such a way that we don’t have primal human instincts and going too long without food makes us eat way too much at the next opportunity. Any food that we do eat, after skipping a meal, will be stored as fats so that in the even of another skipped meal (famine) we will be able to fall back on that stored fat for survival. The problem with this stored fat is that we never reach the point that we can burn it off, so it translates on the scales in excess weight. There are three major consequences of skipping a meal: Poor Performance, Foggy Head and Binging (calorie loading). However, stress is another contributor to people skipping meals. Stress hormones can actually stop the feeling of â€Å"hunger†. This doesn’t mean that your body isn’t starving for nutrients (http://www. inchesweightloss. com/index. php? option=com_contentview=articleid=85:skipping-meals-is-never-a-good-ideacatid=12:blogItemid=82). Working with computers can sometimes be stressful. And dealing with computer stress is really no different than dealing with any other type of stress in life. The more you understand and focus upon the underlying causes computer stress, the better you will fare in trying to cope with it. There are ten (10) common causes of computer related stress: Failing to Anticipate Problems Trying to Get by on the Cheap Failing to Ask for Help Failing to Relate to Stress as Feedback Trying to Cut Corners Unrealistic Expectations Beating Up On Yourself Unnecessarily Conflicts with Other People Failing to Do Your Homework and Compromising Your Own or Other’s Integrity http://stresscure. com/hrn/common. html). Stress symptoms commonly include a state of alarm and adrenaline production, short-term resistance as a coping mechanism, and exhaustion, as well as irritability, muscular tension, inability to concentrate and a variety of physiological reactions such as headache and elevated heart rate (http://en. wikipedia. org/wiki/Stress_(biology))) ). Backache is one of the most common ailments prevalent today. Sedentary living habits, hazardous work patterns and psychological conditions associated with emotional stress, which bring about spasm of the muscles, cause backaches. As the back bears the weight of the entire body, overweight persons feel the strain on the back when they have to carry an extra load. In most cases of backache, the pain is usually felt either in the middle of the back or lower down. It may spread to both sides of the waist and the hips. In a condition of acute pain, the patient is unable to move and is bedridden. About 90% of backache patients suffer from what is called cervical and lumbar spondylosis. It is a degenerative disorder in which the different vertebrae adhere to each other through bony unions. As a result of this, the spine loses its flexibility (http://www. ome-remedies-for-you. com/remedy/Backache. html). On the other hand, Internet Dependency is also one of the signs or symptoms of being an internet addict. Internet Dependency is a term for excessive use of the Internet to the detriment of one’s physical, psychological, social, or vocational well- being. The majority of Americans and virtually all college stud ents now use the Internet as a source of information and entertainment on at least an occasional basis. Most use it on a regular basis without becoming dependent upon it. However, for some, involvement on the internet begins to have serious, negative consequences. When such consequences are minimized or ignored while Internet use increases, Internet dependency is occurring. Excessive Internet use may revolve around chat rooms, pornography; database searches; blogging; gambling; gaming; shopping; or any number of other online activities. As of 2005, it is estimated that 6% of users are Internet dependent. Being too dependent on the internet may also lead us to Tolerance, Withdrawal and Compulsive Use of Internet that may harm ourselves (http://www. villanova. edu/studentlife/counselingcenter/infosheets/psych_topics. htm? page=internet_depend. tm). Withdrawal can refer to any sort of separation, but is most commonly used to describe the group of symptoms that occurs upon the abrupt discontinuation/separation or a decrease in dosage of the intake of medications, recreational drugs, and/or alcohol or not in front of the computer. The individual feels very uncomfortable, obnoxious or irritable if not engaged in the behavior after sometime. Compulsi ve Use or Craving. The individual feels a strong compelling need or urge to engage in the behavior, and thereafter plans for the next opportunity to perform the behavior. About 25% of the people in the world are active Internet users. More than 100 million Facebook users log on at least once per day. Nine blogs are created each minute. As advancements in Internet technology continue to make the world smaller and smaller, new users are plugging into the Net at an unbelievable pace. But what happens when these users are logging too often? Where do you draw the line between harmless and harmful? Many experts today are asking these questions about Internet usage. The internet can be a valuable tool for accessing information, making connections, and maintaining relationships. People all over the world use their cell phones, laptops, and home computers to access the Internet and branch out in all directions on the information superhighway. But for some, one wrong turn changes the Internet from a mode of communication to a medium of compulsion. Of course, this process seems a little extreme for the everyday Internet user. But think about it: have you ever felt that nagging urge to check your email or Facebook on your iPhone right after you checked it on your laptop? Does receiving a new e-mail or stumbling upon a new website put a smile on your face? Sometimes simple daily pleasure like hese can slowly lead to serious compulsive behaviors (http://neuroanthropology. net/2009/05/28/caught-in-the-net-the-internet-compulsion/). Along with all the positive influence of the Internet, there will always be some negative effects on it. Carpal Tunnel Syndrome or median neuropathy is a painful progressive condition caused by compression of a key nerve in the wrist. It occurs when the median nerve, which runs from the forearm into the hand, becomes pressed or squeezed at the wrist. Symptoms usually start gradually, with pain, weakness, or numbness in the hand and wrist, radiating up the arm. As symptoms worsen, people might feel tingling during the day, decreased grip strength may make it difficult to form a fist, grasp small objects, or perform other manual tasks. In some cases no direct cause of the syndrome can be identified. Most likely the disorder is due to a congenital predisposition – the carpal tunnel is simply smaller in some people than in others. However, the risk of developing carpal tunnel syndrome especially, common in those performing assembly line work (http://www. ninds. nih. gov/disorders/carpal_tunnel/carpal_tunnel. htm). Dry Eyes Syndrome is a chronic lack of sufficient lubrication and moisture in the eye. Its consequences range from subtle but constant irritation to ocular inflammation of the anterior (front) tissues of the eye. Dry eyes also are described by the medical term, keratitis sicca, which generally means decreased quality or quantity of tears. Keratoconjunctivitis sicca refers to eye dryness affecting the cornea and conjunctiva (http://www. allaboutvision. com/conditions/dryeye. htm). Migraine Headache is a form of vascular headache. Migraine headache is caused by vasodilatation (enlargement of blood vessels) that causes the release of chemicals from nerve fibers that coil around the large arteries of the brain. Enlargement of these blood vessels stretches the nerves that coil around them and causes the nerves to release chemicals. The chemicals cause inflammation, pain, and further enlargement of the artery. The increasing enlargement of the arteries magnifies the pain. Migraine attacks commonly activate the sympathetic nervous system in the body. The sympathetic nervous system is often thought of as the part of the nervous system that controls primitive responses to stress and pain, the so-called â€Å"fight or flight† response, and this activation causes many of the symptoms How to cite Internet Addiction, Essay examples

Saturday, December 7, 2019

Disneys The Lion King free essay sample

â€Å"The Lion King† (A): The $2 Billion Movie† is a case describing the transformation that Disney underwent after being taken over by Michael Eisner and the subsequent release of â€Å"The Lion King. † Prior to the appointment of Eisner as CEO underperforming both creatively and financially, with critics claiming Disney was failing to innovate and move with the times, and financial analysts taking the company off their stock-to-buy lists due to a dip in share prices. Eisner was able to reinvent and restructure the company by implementing various different managerial ideologies and business models, to which the success of the â€Å"The Lion King,† one of the largest grossing movies of all time, is a testament. The earliest incarnation of the Walt Disney Company did not implement much of a corporate structure. The Disney brothers, Walt and Roy, ran their business in an informal, nonhierarchical manner and saw no need to establish official titles or structures. We will write a custom essay sample on Disneys The Lion King or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page Employees were on a first name basis; Walt Disney stated, â€Å"If a person is important to the company, then other employees will know it. † Their original success came primarily through producing animated versions of classic stories such as â€Å"Peter Pan† and â€Å"Sleeping Beauty†. Disney was known for reworking timeless tales, as opposed to generating new content. However, the death of Walt, in 1966, and Roy, in 1971, showed a noticeable downward shift in in the company’s profits. Between 1969 and 1984, Disney had produced a series of cinematic disappointments, and belief in the company had started to wane. Several consumers and fans lost faith. Remarks such as â€Å"Disney isn’t changing with the times and have lost their appeal†, â€Å"The movies are missing heart. The old ones had heart†, started to arise, consequently causing Disney’s stock price to drop severely. By 1984, a number of financial analysts had taken Walt Disney Company off their stock-to-buy list, since the shares dropped from $75 per share to $47 per share. It was in the aftermath of these events that Eisner was brought on board. When Eisner first joined the company, it was clearly in need of restructuring. The Disney theme parks accounted for 80% of operating income, film for just 1%. Film production costs were far above the industry average, and company net income was down. It was clear that changes needed to be made. In the rebuild, Eisner’s motto was â€Å"transform the company from a creator of content to a creator and distributer of content. † In other words, this meant that Eisner strove to lessen the financial impact that came with risky, expensive films that failed to be commercially successful by equipping Disney with the capabilities to produce cheaper films in-house. He also sought to diversify Disney’s customer base and introduced new channels through which revenue could be generated, outside of box office blockbusters. One of the most successful of these endeavors was The Disney Store, which not only generated huge profits, but also kept Disney connected to their customers in a fresh, unprecedented way. Eisner was able to manage change collaboratively by using the framework. The first step in framework is to build a climate of psychological safety through trust and mutual respect. Employees in the Disney Company were not going to be ridiculed for any mistakes or by the company. Eisner established a path of communication to encourage people to speak up. Known for his tough leader reputation, in which he often stated, â€Å"If you aren’t tough, you don’t get quality†, Eisner mentioned that the company needs an atmosphere in which people feel safe to fail. He believed that failure should not only be tolerated, and that the fear of criticism for submitting a ‘foolish’ idea should be thrown out; otherwise, people become too careful and shy. Eisner took Disney’s existing flat, nonhierarchical organization and transformed it into a well-defined and clear infrastructure by addressing the rational change, to bring back the movies that had â€Å"heart†, and be the company that used collaborative problem solving and learning (by taking new ideas and coming up with a way to promote the idea). This turned Disney’s organic structure into a functional mechanistic structure. In creating other avenues through which to boost profits outside of what Disney had conventionally done, Eisner was creating a safety net for the company, and establishing a profit multiplier business model. Through this model, Eisner generated capacity divisions (Creative Content, Broadcasting, and Theme Parks and Resorts), while using the animation as a core to help reach the added value of profit, bringing in huge returns for shareholders and reviving the flagging Disney brand. The Creative Content division worked several times across the many divisions in order to benefit consumers and shareholders. It is made up of theatrical films, home videos, audio products, television production and distribution, Walt Disney Theatrical production, character merchandise and publication licensing, The Disney Stores, newspapers, technical, and specialty publishing, books and magazines, and Disney interactive. The Broadcast Division consists of radio and television stations, cable and international broadcast. The Theme Parks and Resorts Division consisted of Disney parks, hotels, and resorts. Eisner also recognized the huge financial potential of animation, despite the fact that many thought animation was something of a dying art. Eisner recognized that animated characters could easily be repackaged and manipulated in various different capacities to generate profit. Eisner reaffirmed Disney’s commitment to animation, which had been a cornerstone for the company since its inception. With the new business model in place and Eisner at the helm, the way was paved for â€Å"The Lion King† to be a huge commercial success. The profit multiplier business model is an organic form with a horizontal structure that places a strategic focus on adaptability culture. It focuses on the external environment through flexibility and change to meet customer needs. With this in hand, Disney decided to meet customers’ needs by adding the retail store – creating more direct links with its customers. Disney formed a dynamic and creative workplace by ensuring that each division meet the customer’s needs through the production of movies and merchandise. This accumulation of resources, as well as taking advantage of its external resources (alliances with companies such Mattell, Nestle, Coke A Cola, etc.. ) helped Disney successfully promote their image and product. Alliances weren’t Disney’s only source back to the top. Its accessibility to financial resources, allowed for its animation department to go on a trip to Africa, in order to get a more accurate depiction of the scenario they thought would best bring its upcoming â€Å"The Lion King† to life. â€Å"The Lion King† was Disney’s first original storyline, and it took 4 years and an estimated $50 million to complete. Eisner’s new structure called for the animators to present the new movie concept to heads of all departments, so that all departments such as Home Video, Consumer Products and Theme Parks could be poised and ready to brainstorm and find ways to exploit these new characters. The idea was not to just to capitalize on the movie after it’s release, but to harness its potential before it was even completed to ensure that Disney could make as much money through all of its different outlets and channels as possible. Incorporating Hollywood A-listers such as Elton , Whoopi Goldberg, and Time Rice served as noticeable advantage in Disney’s brand recognition. The movie grew to gross $2 billion in revenue for Disney, a runaway success that must be largely attributed to Eisner’s profit multiplier business model. To conclude, â€Å"The Lion King† is a perfect example of the way in which careful planning and business structuring can lead to overwhelming success. The way in which Eisner was able to exploit original content to gross the most revenue by diversifying profit channels is a model that is consistently being replicated today almost twenty years later. Its success in providing creative content resulted in a huge impact across the division of the company, giving Disney a structure that will both, keep Disney at the top and keep its stock prices at a level that has people like James Jones saying, â€Å"you don’t get rich working for Disney, you get rich owning Disney stock. †